Month: April 2018

The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said. Yes, I said, you’re right, and I want to reduce the amount […]

Written by on April 24, 2018

April #1: HOPKINS

So, this sprint has been… insane. We released the Explorer’s Build, which has been rapidly iterated on by Alexis to the point that we’re now on 2018.4.j.1, despite having two events and a bunch of international flights between last Monday and now. But seeing as text is super lame and definitely a dying medium, what […]

Written by on April 20, 2018

Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below. Lottie and I are both at – in  fact, both speaking at – Develop Reboot on Wednesday 18th and Thursday 19th. I’m doing my Thriving Indie Studios talk, she’s on a production panel. So […]

Written by on April 17, 2018

Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week. A lot of them are pretty small, so I usually just add the notes on this thread: https://steamcommunity.com/app/718670/discussions/0/1694918539667199033/ If you’re a backer / early purchaser, your feedback and bug reports are more welcome than ever! If you haven’t […]

Written by on April 16, 2018

Penetrate the House

You may have seen some of the coverage this got earlier on in the week, if you are nerds like us and read games press. Otherwise, let us REVEAL to you our launch trailer for Cultist Simulator: PENETRATE THE HOUSE. If you can, we’d really appreciate you sharing this around – the idea’s to introduce […]

Written by on April 12, 2018

THE EXPLORER’S BUILD

The EXPLORER’S BUILD is now live, on Steam and itch! Scour the reaches of the world in search of lore. [EDIT: It’s not available now until May! See this post: https://dweatherfact.wpengine.com/a-lady-whose-name-is-afterwards-perpetual-edition-and-beyond/ ] Dare you approach the very many Younger Sisters? Or brave the Soucouyants, and their oddly unbalanced gropings in the dark? The lure of the […]

Written by on April 9, 2018

March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo… The big aim for this sprint was to get us ready for the EXPLORER’S BUILD, releasing on Monday! For which, I […]

Written by on April 8, 2018

THREE SECRET HISTORIES

A compendium of the notes, extracts and books Alexis wrote as part of our Kickstarter campaign, all the way back in September ’17. Now with added visuals! Transcripts linked in the title, and if you would like to read Travellers to Italy in its full 19th-century glory, click on the image for a bigger one. […]

Written by on April 6, 2018

THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM

oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us. First of all, I just did a GDC talk: https://www.gdcvault.com/play/1024970/Intensely-Practical-Tips-for-Growing Rezzed in London, Tobacco Dock 13th to 15th April – we have a booth, or ‘stall’, at the Tentacle Collective, and I’ll be giving […]

Written by on April 5, 2018

Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.] HELLO I propose occasionally to talk about the art and process of writing pithy game microtext at ironically unmicro length. So! you are about to get 2000 words on a 35-word description for one of the locations […]

Written by on April 4, 2018