The Snare of the Tree, and Other Perilous Seductions
LUCIDITY. ATTENTIVENESS. GENEROSITY. VITALITY.
In this short treatise, Alexis answers one of the hardest questions of all: what, exactly, makes a game ‘good’? Looking from players’ and developers’ points of view, he explores what makes games savoury, what makes games exceptional, and why they often aren’t.