All aboard: Travelling At Night’s public demo launches 10th August!
“The wild mood passes, the moths depart – but they’ll always remember something enchanted about the evening. When they look back, they’ll think of this moment as the hinge, the last bright beat before a silence.”
We are not intending a silence. I just included this quote because I thought it was particularly beautiful and particularly sad – a fleeting impression of the candlelit gloom in a rain-streaked café.
On the contrary, I am about to make noise. Because it’s announcement time! Travelling At Night is launching a public Steam demo on Monday 10th August! You’ll be able to get your sticky / strangely hairy / luxoriously manicured hands on it from 6PM BST / 10AM PDT then. Enable Zelia’s worst self! Corner the black market with the local bookseller! Pootle down to the beach with Father Jaume! You see? Aren’t you glad AK is writing this and not me? Wishlist the game and/or follow us on Steam to make sure you get the announcement notification when the demo’s officially live.
In-engine screenshot with L I N E S to prove we are real game developers
GOG-lovers, please be patient with us. We’re launching first on Steam, and once we’re sure that’s all nice and stable we’ll launch the same demo on GOG.
I’ll try my best not to have some insane release-moment issue (everyone remember those thirty minutes when BOOK OF HOURS was supposed to be live and nobody could buy it? Ha ha ha ha ha ha.) Whatever happens, we’re very excited to finally be able to share a slice of the game with the world. It’s a deep slice: Antibes has about as many words in it as the whole of Cultist Simulator at launch. And it gives you a good sense of what you can expect from the rest of this tremendous cake of a CRPG we’ve decided to make. If you like the demo, you’ll almost certainly enjoy the full game.
So far, people do seem to like it. One beta tester made 1,544 distinct choices in a single play session. Someone else discovered that if you drag handkerchiefs about in your inventory they miaow. Many, many people were imprisoned five minutes after they started playing because they tried to talk to people. There is now American omelette in the kitchen.
We’ve been balancing the Antibes-focused beta with work on the rest of the game – so lots of UI improvements across the board, alongside the final pieces of vast environment art from Adrien – while AK readies himself to write the rest of the actual game. One of the obvious improvements is Vincent is now actually alive – he has both his Sanitarium orderly’s oufit and his casual real-world outfit, and will now follow Spencer (should you choose to recruit him) to the ends of the earth. We don’t yet have Chaima or Corso ready to go, but as soon as we get this public demo out…
I leave you with news that we’re marking Travelling‘s demo announcement with an all-time-low discount on BOOK OF HOURS and its DLC, currently 60% off in a Steam Daily Deal. So if you haven’t tried Cultist‘s kinder cousin, now’s a great time to visit the *original* Brancrug, before you return to its isometric post-war version in Travelling At Night. Now, we shuffle back to bug-land – please spend the next few weeks getting hype!



