Month: January 2020

‘The Sweet Bones’, Brancrug, June 28th, 1929

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons. First, that it explains with more clarity than usual the purpose and abilities of the Librarian of Hush House. Second, that the ‘secrets of inks’ are discussed with the candour of assured destruction. Third, that the letter was evidently […]

Written by on January 31, 2020


Happy allegory, everyone! Britomart, as any fule kno, is one of the many faces of Elizabeth I in The Faerie Queene, representing chastity, which Spenser shoe-horned in late on in the writing process as it became more and more apparent that Elizabeth wasn’t going to marry anyone. Britomart falls in love with the frankly underwhelming […]

Written by on January 24, 2020


  I had no experience marketing games before Cultist Simulator, so I taught myself with Gamasutra posts, Googling and YouTube videos. There’s loads of useful stuff out there about how to get your game to launch, but there’re slim pickings on what to do afterwards. Here’s an attempt to bridge that gap. The below is […]

Written by on January 21, 2020

Game-Making’s Sense of Loss

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #5, in January 2019. ]   Following the last, wheezy gasps of 2018, I’ve been thinking about endings. Fewer players seem to ‘finish’ […]

Written by on January 17, 2020


Happy 2020, everyone! I have a number of juicy announcements for you. Cultist Simulator Mobile DLC We’ve revealed our first release date for mobile DLC! The Dancer DLC is coming to the App Store and Google Play on Wednesday 22nd January, along with all the latest PC updates and Russian localisation. It’ll cost £1.99 / […]

Written by on January 10, 2020