Categories - Production
18 posts
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DEC #2: YELLOW, a.k.a. Detective-Ostiary Penderfeatured

Happy advent, Believers. It’s been a helluva year. We have a bunch of announcements coming up in 2020, ranging from Mobile DLC to Other Cultist Stuff to New Stuff to Stuff That Isn’t A Game At All. We’ll also be able to reinstate our production roadmap, to give you all a much clearer idea of Read more

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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)featured

Yes! This should really be called ‘NOV #1: WESTENRA’, but this producer is Off The Rails. You can’t stop me. I’m naming this sprint update after the rather curious case of D and The History of Inks, written to a Dr. Serena Blackwood at the Office of the Curia. Click to read photographs of the Read more

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OCT #2: VAN HELSINGfeatured

Happy Halloween, Believers! I’ve just finished Roger Zelazny’s A Night In The Lonesome October and highly recommend it if you’re in the market for some spooky All Hallow’s escapism from a world-class author who’s putting his feet up and drinking a big glass of goth. This sprint we released a bunch of new stuff to Read more

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OCT #1: UDOLPHOfeatured

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN. Russian will first go live in an opt-in Steam beta Read more

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March #1: ELIOTfeatured

We announced a number of biggies this sprint. We’ve signed with Humble Bundle, who are publishing Cultist Simulator; we released the Adept’s Build, along with several hotfixes; we won our first award! (Cultist Simulator won ‘Best Game Design’ in the Emotional Games Awards 2018, and apparently we get a bust and everything. I have to order Read more

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February #2: DERONDAfeatured

Game dev is a motley crew of specialists concentrating on their Particular Thing in the general direction of a final product. Early development often feels disjointed, like you’re piecing together the skeleton of a creature you’ve never seen before. When you get far enough into production, there’s (hopefully!) a coalescent moment where it all suddenly Read more

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