Month: July 2017

Cultist Simulator: tiny update

I’ve added a very small update to the Cultist Simulator prototype: I’ve changed a key quote, added a couple of rather significant ritual descriptions which had fallen off, and stamped a big KICKSTARTER link on the menu screen. There will probably be one more content update before the KS. The image below probably won’t be […]

Written by on July 26, 2017


Launching a game project is more like launching an expedition than it is like launching an arrow. Supplies are important, but knowing where the hell you’re going, and why, is much more so. If you take the wrong heading, you can miss the oases and end up in the deep desert, wondering what all those […]

Written by on July 24, 2017

Cultist Simulator: Perpetual Edition

A commenter asks:   It wouldn’t be greedy but it’s probably not going to happen. The  Kickstarter is currently set for September anyway, so you won’t have long to wait. But it’s actually somewhat better news than that. Here’s why. It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard […]

Written by on July 13, 2017

APOCALYPSE AND YEARNING: the next steps for Cultist Simulator

A year-plus ago, I left Failbetter, the company I founded. I said: “I’ll be walking the earth like Jules in Pulp Fiction walking the earth like Caine in Kung Fu. Oh all right I mean I’ll hang out my shingle as a freelancer. I have the entrepreneur’s bug and I’ll probably found another studio eventually, […]

Written by on July 12, 2017