Month: March 2019

Splash Damage – Women in Games Event

So March has been an exciting month which will culminate in London Game Festival kicking off the month of April. As part of International Women’s Day and supporting women within the games industry, Splash Damage studios hosted an event focusing on career advice and culture in the workplace. Splash Damage are a great UK based […]

Written by on March 29, 2019

Marketing Hot take: The value of community.

The merits of community to the success of any art project – especially in the indie space – are obvious. This post is meant for anyone that would like some general insight into what I believe are the intentions needed when creating a community for your game. I apologise in advance for how many times […]

Written by on March 15, 2019


  As any fule kno, PUNCTUALITY IS THE SHADOW OF THE GODS. IMMORTALS ARE ALWAYS LATE. Therefore it is totally acceptable that this sprint update is late, let us never speak of it again. The key thing from last sprint was our massive song and dance number about our UPCOMING MOBILE PORT OF CULTIST SIMULATOR […]

Written by on March 11, 2019

The Interactivity of Reading

[This is a guest post from Nikhil Murthy, one of our mentees.] Hi, I’m Nikhil Murthy (twitter: @murthynikhil) and I make experimental video games. You can find my last one, The Quiet Sleep, on Steam and Itch. I’m currently working on a 4X game called Syphilisation in which you play one of a group of […]

Written by on March 4, 2019


If you read our State of the Factory post, you’ll know that we’ve had a good year, and that we’ve decided to grow a little. As of this week, Weather Factory is officially no longer exactly just ‘Lottie and Alexis in a flat’: The brilliant, indefatigable and possibly notorious Claire Sharkey has already been handling […]

Written by on March 1, 2019

NOW HIRING: UI-Focused Unity Developer [Applications now closed]

Weather Factory is an indie studio founded in 2017 by Lottie Bevan and Alexis Kennedy (creator of Fallen London and Sunless Sea) to make experimental narrative games, and joined recently by Claire Sharkey of Sharkbit. Our first project, Cultist Simulator, exceeded all our expectations, and we’re growing the studio. This is an opportunity to work  […]

Written by on March 1, 2019