Month: November 2017

Cultist Simulator: Patrons

As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:  

Written by on November 30, 2017

This, the Season: Cultist Simulator Beta Build Soon

I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December. This is still an early build, but when […]

Written by on November 21, 2017

Then and Now

I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:    

Written by on November 17, 2017

Philosophy: Not Even Once

Someone asked about the Cultist Simulator combat system.       == Tell you what, though, check out that green icon: the Dread element does have an aspect which is useful for certain magical operations.

Written by on November 14, 2017

Cultist Simulator: the Renewal of Skin

Hullo all. I’ve been quiet for the last couple of weeks, because I’ve been off in Kyiv (at Casual Connect, where I did a talk) and Paris (at Indiecade, where Lottie did a talk for Failbetter). But meanwhile Martin has been finishing up tweaks and improvements to the UI, so I have an sheaf of […]

Written by on November 2, 2017