Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride. AK gave an excellent GDC talk about it a few years ago, and I spoke earlier this year at IndieCade Europe about Failbetter’s ongoing open production habit. We’d better reck […]

December #1: BEARDSLEY sprint update

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams. The key thing this sprint was getting the Scholar’s Build out: which we did! Go, Team Apocalypse, go! […]

The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop? Exactly. Cultist Simulator’s first public beta – the Scholar’s Build – is all grimoires by candlelight, feverish translation and/or Faustian pacts with your gran. Get it now on itch.io! (And if you like it, wishlist us on Steam!) The Scholar’s Build is […]

The Thing on the Doorstep

Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory. I love wine and candles and the moon; I hate, primarily, spiders. Follow me on Twitter, if you like. I’ll be doing as much work as possible around Alexis’s writing and design, so he can focus on colouring the edges […]

GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track: It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year. My co-founder and I will both […]