Month: January 2018

NEVILLE’S BUILD

Neville was a quiet boy. He startled Father Nightingale and Miss Dusk, that night in the sandstone apse; he was sometimes observed by Ivy Mauresque through the oriental vapours of her club, though she claims they never spoke. Neville was a boy who slipped easily between the cracks, and was lost to the Wood long […]

Written by on January 29, 2018

January #2: BROWNING

Our final sprint of January! It’s been busy. Firstly, we’re getting interest from the press: Cultist Simulator featured in both PCGamesN and GamesMaster as indies to watch out for in 2018, and we’re heading to GDC, EGX Rezzed and Reboot Develop in various capacities. Ahead of these, I’m slowly spicing up our Steam page with […]

Written by on January 26, 2018

An Unacknowledged Debt: Le Guin

Le Guin died, and I joined the crowd of people tweeting about it, with probably my favourite single quote of hers, but it’s hard to pick a favourite from her work, isn’t it? because she said so many resonant, authoritative things, in and out of fiction. I read A Wizard of Earthsea when I was seven, […]

Written by on January 24, 2018

“A lady, whose name is Afterwards”: Perpetual Edition and beyond

First things first: People who already own Perpetual Edition: nothing has changed for you, but feel free to scroll on down People who have not yet bought Perpetual Edition: WHY?! read on! What is Perpetual Edition? Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically […]

Written by on January 21, 2018

December #2 + January #1: HAGGARD and ARNOLD sprint update

Happy new year, everyone! Christmas is midwinter psychedelia in terms of scheduling, and AK and I both helpfully came down with lurg, so I’m combining our last two sprints into one update. These are the liberties I am taking because I CAN. Fortunately for me, we actually got a lot done. 😀 We posted our […]

Written by on January 12, 2018

“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni.  One of the students last year mailed me to ask a followup question. Here’s the reply I sent. — “I’m especially interested in the notion of Poetic Design, and I was wondering if you have a specific method of capturing the essence […]

Written by on January 9, 2018

A Foul and Pestilent Congregation of Vapours

I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour. The Mother of Ants deals with healing, of a sort, and the Crowned Growth functions in many respects like a disease, but in the Cultist Simulator setting, diseases would generally be […]

Written by on January 4, 2018