Month: July 2016

Cultist Simulator: “There is not only one history”

I said last week that I wanted to get a Javascript prototype of Cultist Simulator -my weird-fiction-influenced narrative crafting semi-idlegame experiment -up on the web as soon as poss. I’ve got a hundred and fourteen tasks on my pre-alpha list, and I’ve finished seventy-eight of them. I’d like to reach alpha by Friday, but realistically I […]

Written by on July 26, 2016

Cultist Simulator: Making Things Out of Other Things

This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway. But I should talk out my ideas in public, and this is something to link to next time I need to explain […]

Written by on July 13, 2016

What I’ve been up to: 8th July

Just before I left Failbetter, our editor, who’d been a long-time freelancer before she joined Failbetter, cautioned me about the freelancer’s disease. “You will,” she said, “end up with more work than you can comfortably handle, because you’ll worry about the future. It’ll happen. Don’t try to stop it, just prepare for it.” I’m trying hard […]

Written by on July 8, 2016

What I’ve been up to: 1st July

I feel like I’ve spent most of this week – like the rest of my Twitter bubble – gawping incredulously at the collapse of the British political landscape into a sort of sinkhole of xenophobic narcissism. If you need a roundup, Michael Gove has one for you below. APART from that: I’ve been in Vancouver, […]

Written by on July 1, 2016