Cultist Simulator Devlog: Loose, Tight

When you hear the phrase ‘choices in games’, what do you think of? It might be this: or this: or indeed this: But equally it might be this: or this: Lots of choices! Where are you going to send your crew, what are you going to repair, should you teleport your boarding party home and […]

Latest columns: films, insects, comics, and how to work with your player community

I have two columns now! my Eurogamer one this week stars Kuleshov, Tolkien, Scott McCloud and a marooned insect. my one is the distillation of seven years’ experience dealing with a player community as an indie dev: . It’s an industry-facing column, but if you’re a gamer you might find it interesting for a view […]