The Lady Afterwards has a release date! Thursday 21st October for the limited physical edition, and Thursday 18th November for the unlimited digital version.
Imagine a dystopian future where big corporations sue other big corporations over mobile games, where everyone and their mum is making a PC game, and where eSports makes more money than any of us despite nobody really knowing what it’s for. You’re a small indie dev stuck in the middle of all this. How can you stand out and get noticed, in this picaresque world?
We ran our first playtest of The Lady Afterwards, and I learned many useful things: we probably need two sets of dice; nobody knows anything about Alexandria; and it actually really isn’t annoying to listen to 1920s music for four hours.
The Lady Afterwards is not just ‘Lottie and Alexis write a CoC scenario for lols’.
Forge-Long or Lantern-Long?
O Map of Wisdom, behold that I know some Ouranoscopy. And lo the Wisdoms will answer, did you want to advance along the Horomachistry line, or were you looking to improve that other Wisdom? And you might answer, that other Wisdom, cos it’s something to do with Edge and Lantern and AK won’t tell me what it is yet but it sounds like a gas.
Stop Cyberbullying Day, a biiiiig update on BOOK OF HOURS design, and some snippets from The Lady Afterwards.
A Cultist Simulator TRPG, a new game design book, The Lucid Tarot and some birthday jazz.
Let us never forget that while the Biblioteca Joanina in Portugal is not as jaw-droppingly unique as some of the other libraries we’ve named sprints after, it houses colonies of pipistrelle bats who come out at night, eat all the bugs, and help protect its ancient manuscripts from being destroyed by moths or worms or […]
A deep-dive into the design and printing process of our gilded cartomancy deck.