Month: June 2017

Getting Into Games Writing: An Appendix to the Talespinners post

I’ve been asked: you got to work for [client]! How did you manage that? The answer is: I spent seven years building a games studio with a reputation for interactive writing. This isn’t a route available to most people, so it sounds glib to say it. Another answer is to talk about the criteria that I used to hire writers […]

Written by on June 7, 2017