Category: Writing
You Gotta Have Faith
Chinese gamers live in a forbidden city. Can plucky indie devs (that’s us) sneak inside its walls?
Nov #2: Xianyang
Announcing The Locksmith’s Dream, a series of invitation-only live events coming in 2022.
The Church of Merch
Step into the church of the merch and take a pew with me.
The Forbidden City
While under communist dictatorship in the 1970s and 80s, dissenting Czechoslovaks arrived at demonstrations, stood in front of the police and beat each other up with vegetables. This was to save police the trouble of doing it with batons, though it also protested a violent authoritarian regime without doing enough to get arrested. All hail the subversive surrealism of European liberals!
“Start where you are. Use what you have. Do what you can.”
I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column.
/kəˈbal/, Part 3: The Society of Simon
The following is an extract from an article Alexis wrote decades ago, in 1996, for British roleplaying magazine Valkyrie. It’s juvenilia, and some bits make him wince – but it’s an insight into his early style and fiction which later became Fallen London, Sunless Sea and Cultist Simulator. [ Part 1, Part 2 ]