Have you done much jumping in real life?
Author Archives: Alexis Kennedy
/kəˈbal/, Part 3: The Society of Simon
“The Society was intended to ensure that the Church was never left entirely without magical assistance.”
THREE REVIEWS OF GAMES FROM THE YEAR 2035
You can live a reasonably long and productive life with no spleen, no gallbladder, no reproductive organs, one kidney, one lung, and only a left eye and ear. I have first-hand experience of this.
THREE REVIEWS OF UNREVIEWABLE GAMES
“I don’t know how I got to this article and now that I’m here I’m confused and alone. Help.”
BUILDING THE FRONTIER
I’d like to believe that under every Skype for Business conversation, there’s a sewer full of goblins.
THE LABYRINTH
“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”
HOW IT HAPPENED TO HAPPEN
Somewhere, right now, an indie developer is about to do something tiny and casual that will alter the whole of gaming for the next 50 years. Possibly it’s you.
/kəˈbal/, Part 2: The Denied
“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”
SEPTEMBER #1: IS THIS THING ON?
Sprint update, right. The big thing right now is STEAM WORKSHOP integration.
/kəˈbal/, Part 1: The Caldecotts
The Caldecotts now live backwards.