I’d like to believe that under every Skype for Business conversation, there’s a sewer full of goblins.
Author Archives: Alexis Kennedy
THE LABYRINTH
“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”
HOW IT HAPPENED TO HAPPEN
Somewhere, right now, an indie developer is about to do something tiny and casual that will alter the whole of gaming for the next 50 years. Possibly it’s you.
SEPTEMBER #1: IS THIS THING ON?
Sprint update, right. The big thing right now is STEAM WORKSHOP integration.
DAYBREAK IN THE INVISIBLE SERAPEUM
This is the season of the Forge of Days – the hottest August day in the UK for the last decade – so here’s something apposite for you.
How I Got Into Games, Part 1: Echo Bazaar
I get asked a lot how I got into games. I always feel unhelpful when I tell my story, because it’s such an unconventional and such an unrecommendable one. But it goes like this.
Wherever You Go
Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations). Mid-1920s European history is fascinating, and butts in unexpected ways against what we know of Europe after WWII.
“What are your influences?”
This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone I’ve left out. So here’s a semi-permanent list that answers the question.
STATE OF THE FACTORY: YEAR 2
Once again, here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. Welcome to this year’s Giant Summary Post! This is almost twice the length of the post-2018 State of the Factory, because a lot happened. Come for the kitten pictures, stay for the data. As […]
What Actually Happened
The story so far: My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen […]