Matt teaches Classics at St John’s, Oxford, where I’m delighted to say that he specialises in the study of ancient literary parody. He wrote a funny and flattering foreword for my book at very short notice – so short that it didn’t actually go into the first hundred or so copies. I’m posting it here […]
Work has been getting on top of me over the last six months. Then I had a passle of family miseries and an unrelated health scare. Last weekend, I had a proper old crack-up with a full-on episode of depersonalisation. This wasn’t honestly so bad for me, because the emotional deadening component of the depersonalisation […]
Have you done much jumping in real life?
“The Society was intended to ensure that the Church was never left entirely without magical assistance.”
You can live a reasonably long and productive life with no spleen, no gallbladder, no reproductive organs, one kidney, one lung, and only a left eye and ear. I have first-hand experience of this.
“I don’t know how I got to this article and now that I’m here I’m confused and alone. Help.”
I’d like to believe that under every Skype for Business conversation, there’s a sewer full of goblins.
“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”
Somewhere, right now, an indie developer is about to do something tiny and casual that will alter the whole of gaming for the next 50 years. Possibly it’s you.
“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”