THE LABYRINTH

“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”

Wherever You Go

Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations). Mid-1920s European history is fascinating, and butts in unexpected ways against what we know of Europe after WWII.

STATE OF THE FACTORY: YEAR 2

STATE OF THE FACTORY: YEAR 2

Once again, here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. Welcome to this year’s Giant Summary Post! This is almost twice the length of the post-2018 State of the Factory, because a lot happened. Come for the kitten pictures, stay for the data. As […]

What Actually Happened

The story so far: My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen […]