Cultist Simulator Updates/Fixes for May: Research makeover!
Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour.
The Interactivity of Reading
The primary form of interactivity while reading is in the mind digesting the text of a book. Actually taking the words on the page and converting them into a full cohesive story in the reader’s mind is an interactive activity. It requires effort from the player and is even a developable skill.
The Labyrinth Under the Skin
We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.
“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”
I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni
I’ve stopped talking about quality-based narrative, I’ve started talking about resource narrative
‘QBN’ [quality-based narrative] – I coined this term, but I now wish I hadn’t.