Stop Cyberbullying Day, a biiiiig update on BOOK OF HOURS design, and some snippets from The Lady Afterwards.
Big news of the Hour(s): CULTIST SIMULATOR’S COMING TO NINTENDO SWITCH!
Please share this salary spreadsheet as widely as you can! The more data it accumulates, the more accurate and useful it is.
Alexis’s and my sprint have been dominated by a troupe of giggling Portuguese carpenters who came in and built a floor-to-ceiling library with sparkly lights and a rolling ladder.
Lancing this cloud of gloom like a wafer through ice-cream are the Priest and Ghoul DLCs, which launched on mobile yesterday. They’re available as £1.99 IAPs, and Cultist Simulator is 50% off for a week on the App Store and Google Play Store to celebrate turning one. 🎂
Sooooo. Everyone really likes tarot decks.
The theme of July seems to be waves, I’ve decided. There’s a heatwave which no one enjoys and by no-one, I mean me, Claire. There are the waves of Brighton beach where the Weather Factory team spent a week at Develop Conference and finally, we won multiple accolades at the Develop Star Awards. It was […]
If you’re reading this in June 2019, it’s Pride month which means everything gets a lot more colourful. So happy pride to all our LGBTQ+ cultists and any newcomers to the Weather Factory universe. In our last sprint update, which you should have read as Lottie put a lot of effort into making it shiny […]
So March has been an exciting month which will culminate in London Game Festival kicking off the month of April. As part of International Women’s Day and supporting women within the games industry, Splash Damage studios hosted an event focusing on career advice and culture in the workplace. Splash Damage are a great UK based […]
[I don’t write reviews, but I do like to point out things that worked well in games I’ve enjoyed.] Open Sorcery, from Abigail Corfman, is a mobile-app-wrapped Twine game where you play a sentient magical defence system. Twine was built to support branching narratives.Classic branching narratives without any game-hybrid elements are a bundle of special-case IF/ELSE […]