‘Against Worldbuilding, And Other Provocations’: Bonus Material
Matt teaches Classics at St John’s, Oxford, where I’m delighted to say that he specialises in the study of ancient literary parody.
Work has been getting on top of me over the last six months. Then I had a passle of family miseries and an unrelated health scare.
Wherever You Go
Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations).
The Company Is Not Your Friend
I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...
State of the Factory: Year 2
Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.
POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS
These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.
How much time do I have left?
Should I work on that game rather than on 10 other ones I want? Each decision you make reduces your life battery charge. How many more moves can you make?