Category: Business

26th October 2021
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Just a Jump to the Left

A wild site appears!

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8th October 2021
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Oct #1: TAMA

Japanese libraries, Lady Afterwards updates and a fun story about a goat

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3rd September 2021
1 comment
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The Church of Merch

Step into the church of the merch and take a pew with me.

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26th July 2021
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‘The Rarer Action’

An update on the controversy of 2019, and an open letter to Failbetter Games.

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11th June 2021
2 comments
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Trouble in the North

Philip II of Macedon invaded Greece, won a lot of fights and trembled lustily on the borders of Sparta. He sent the Spartans a threatening message asking if he should come as friend or foe. The ephors responded: ‘Neither.’

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3rd June 2021
1 comment
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‘Against Worldbuilding, And Other Provocations’: Bonus Material

Matt teaches Classics at St John’s, Oxford, where I’m delighted to say that he specialises in the study of ancient literary parody.

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21st April 2021
3 comments
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“Hee-hee-hee-hee, wipeout!”

Work has been getting on top of me over the last six months. Then I had a passle of family miseries and an unrelated health scare.

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17th July 2020
1 comment
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BRITISH GAME DEV SALARIES

★ Please share this salary spreadsheet as widely as you can! The more data it accumulates, the more accurate and useful it is. ★

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10th April 2020
13 comments
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Wherever You Go

Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations).

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23rd March 2020
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Coronavirus update: charity + tarot

Sooooo. Everyone really likes tarot decks.

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13th March 2020
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The Company Is Not Your Friend

I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...

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10th February 2020
33 comments
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State of the Factory: Year 2

Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.

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21st January 2020
6 comments
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POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS

These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.

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13th December 2019
17 comments
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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3rd September 2019
19 comments
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BOOK OF HOURS Update

Hey everyone. AK’s in a bad place right now and taking some time away from work. As such, BOOK OF HOURS is on pause and the Kickstarter won’t go live today.

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1st August 2019
4 comments
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Cultist Simulator Update: Version 2019.8.a.1

It’s time for some updates to some of the cheeky bug boys that thought they could chill in the game.

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24th July 2019
1 comment
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How much time do I have left?

Should I work on that game rather than on 10 other ones I want? Each decision you make reduces your life battery charge. How many more moves can you make?

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15th July 2019
no comments
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Develop 2019, awards, eldritch noms and hello Canada.

Some more meetings/interviews occured, games were checked out and a very important ice cream reprieve was had before the preparation process for what was to come.

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