Here’s the good news. This blog post really does contain one weird trick. The bad news: it isn’t a reliable list of steps you can follow, or a career track with an exam you can do, or the email address of someone who wants to hire you. Those things don’t exist. Games writing is a […]
Monthly Archives: February 2019
FEB #2: DORIAN
A whole nother fortnight has passed. Alexis posted an epic round-up of Weather Factory’s year, which people seem to have found useful; Claire wrote her first blog on a woman and her tremendous cloak, seizing farmland for God like some furious Catholic Batman; I started an anonymous game dev salary spreadie for UK developers, which […]
Enigma: what it is, what it isn’t
This is an unusually straightforward post on a subject I am usually very coy about. Please feel free to link to it if you ever think anyone will find it useful. There is a sort of nano-ARG – a very small-scale project – which begins with clues inside Cultist Simulator. It serves as a treasure […]
Irish Introductions: The Sassy Legend of St. Brigid’s Cloak
Oh hi there folks, Iām interrupting your usual blog broadcast from Lottie and Alexis to introduce myself. Iām Claire and I support the Marketing and PR for Weather Factory and have been slowly using techniques I learned off the telly, to convince Sulo and Chi to run away with me. So I thought I might […]
STATE OF THE FACTORY: YEAR 1
Here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. I’d like to do one of these every January (this January, we had a major cat health emergency AND a major Cultist update, so it slipped). I know indie game studios can look very different from […]
FEB #1: CARMILLA
Actual footage of us realising we don’t have much we can actually say about our work this sprint, due to so-called ‘marketing’ and ‘timing’. The stuff I can say is this sprint has been about Prepping For Things. Alexis and Chris have nixed a vivarium of bugs, from issues with summonings (probably our oldest living […]