Cultist Simulator’s post-launch roadmap

***This roadmap has since been replaced by the more recent, up-to-date 2019 – 2020 ROADMAP here.*** HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along […]

Centuries Ago The Dark Lord: when and how to dump

Centuries Ago The Dark Lord: when and how to dump

‘Lore dumps.’ It’s not an attractive phrase. Bit of housekeeping first. I want to remember that most games are not written under perfect circumstances where writers see all their work go into the game in a perfectly executed way. Maybe someone wrote a series of dialogues with a companion NPC where the protag carefully teases […]

“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

Q. In the roadmap, there was no mention of quality of life updates. Are those still planned? They are – the roadmap is just content updates. We’ve got a freelancer in a few days a month to work on some QoL stuff (and localisation support) while I keep working on content. You can expect to […]

CULTIST SIMULATOR: 2018 update roadmap

Hello all We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator. Here are the three updates you can expect to see next. You’ll notice it says ‘probably roughly’. What’s this? Weather Factory not committing to deadlines? Why not? Well, firstly, I […]