Category: Wireframe

12th November 2021
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Tend & Pretend: the Secret Life of Gendered Games

Is this Dark Souls in a dress?

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18th October 2021
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Who Wants To Be A Millionaire?

Making games for a living is almost certainly going to throw you into situations you never expected. When it does, your best hope is to have a clear idea of who you are and what you stand for so you can weather the storm.

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3rd September 2021
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The Church of Merch

Step into the church of the merch and take a pew with me.

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6th August 2021
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The Forbidden City

While under communist dictatorship in the 1970s and 80s, dissenting Czechoslovaks arrived at demonstrations, stood in front of the police and beat each other up with vegetables. This was to save police the trouble of doing it with batons, though it also protested a violent authoritarian regime without doing enough to get arrested. All hail the subversive surrealism of European liberals!

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9th July 2021
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Horse Face / Plate Face

Here is a game that will ruin your life.

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11th June 2021
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Trouble in the North

Philip II of Macedon invaded Greece, won a lot of fights and trembled lustily on the borders of Sparta. He sent the Spartans a threatening message asking if he should come as friend or foe. The ephors responded: ‘Neither.’

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14th May 2021
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Ceci n’est pas une game

I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column.

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15th April 2021
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“Start where you are. Use what you have. Do what you can.”

I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column.

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4th December 2020
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Let’s Talk About Text

Story in games is a hot topic. But what about structure? How does the narrative form of a game influence its player’s experience?

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6th November 2020
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The Law of Boob

Every week I receive ICO Partners’ Steam newsletter. It’s a simple round-up of all the week’s latest Steam games, alongside their number of reviews and overall review score

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9th October 2020
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The Disappearance of Everything (or, Don’t Underestimate Bards)

There’s a concept in literature of the ‘oral tradition’, where stories spread by word of mouth rather than being written down.

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11th September 2020
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It’s (Not) the Real Thing

I’ve been playing Fallout 4’s Nuka-World DLC. Hoofing it through postapocalyptica with a customised robot companion and shooting raiders in the face has always been fun, but I was surprised to find that Nuka-World, though vast, actually felt constrictive.

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31st July 2020
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My Rainbow Double Moon Heartache: Where Are All The Magical Girls?

It is a truth universally acknowledged that a gamer in possession of even a few RPGs, visual novels or Nintendo titles is likely in love with Japan.

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3rd July 2020
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Moving the Pain Around: the Wonder and Weakness of Open Development

Open development is a godsend for indies.

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5th June 2020
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Open the Gameplay Doors Please, HAL

Much of human psychology is about control. David Hume described religion as a magical schema humans imposed on the world to control natural forces far more powerful than themselves.

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8th May 2020
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Too Cheap, Perchance, To Stream?

This is an ode to organic indie streaming strategies.

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13th March 2020
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The Company Is Not Your Friend

I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...

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17th January 2020
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Game-Making’s Sense of Loss

At this chilly time of the year, when one calendar makes way for another, take solace in this.

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