February #2: DAR AL-‘ILM
It’s time for some ART.
It’s time for some ART.
I’d like to believe that under every Skype for Business conversation, there’s a sewer full of goblins.
A mega-update on launches, libraries, and letters from Hush House.
“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”
🎉 CULTIST SIMULATOR’S OUT NOW ON THE NINTENDO SWITCH! 🎉