GDC 2018: It Couldn’t Happen Here
I’m doing another GDC talk, this time on the Indie track:
It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio
I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year.
My co-founder and I will both be there; I was sorry to miss GDC last year, but I was busy writing dragins. Please ping me if you’d like to meet up!
3 comments on GDC 2018: It Couldn’t Happen Here
Would you so kindly post a written transcript of the talk afterward, or an abstract?
I usually post my slides; GDC also videos talks: https://www.gdcvault.com/play/1023346/Choice-Consequence-and
Even if I’m not actually making games right now, it was very interesting.