Month: December 2017

Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride. AK gave an excellent GDC talk about it a few years ago, and I spoke earlier this year at IndieCade Europe about Failbetter’s ongoing open production habit. We’d better reck […]

Written by on December 20, 2017

December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams. The key thing this sprint was getting the Scholar’s Build out: which we did! Go, Team Apocalypse, go! […]

Written by on December 15, 2017

The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop? Exactly. Cultist Simulator’s first public beta – the Scholar’s Build – is all grimoires by candlelight, feverish translation and/or Faustian pacts with your gran. Get it now on itch.io! (And if you like it, wishlist us on Steam!) The Scholar’s Build is […]

Written by on December 15, 2017

The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line. But this does mean we need a clear idea of what we’re doing when. […]

Written by on December 5, 2017

The Thing on the Doorstep

Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory. I love wine and candles and the moon; I hate, primarily, spiders. Follow me on Twitter, if you like. I’ll be doing as much work as possible around Alexis’s writing and design, so he can focus on colouring the edges […]

Written by on December 4, 2017

GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track: It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year. My co-founder and I will both […]

Written by on December 1, 2017