Archive - December - 2017

Cultist Simulator: the roadmapfeatured

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride. AK gave an excellent GDC talk about it a few years ago, and I spoke earlier this year at IndieCade Europe about Failbetter’s ongoing open production habit. We’d better reck Read more

1

The SCHOLAR’S BUILDfeatured

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop? Exactly. Cultist Simulator’s first public beta – the Scholar’s Build – is all grimoires by candlelight, feverish translation and/or Faustian pacts with your gran. Get it now on itch.io! (And if you like it, wishlist us on Steam!) The Scholar’s Build is Read more

The Lurking Fear: Cultist Simulator’s production planfeatured

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line. But this does mean we need a clear idea of what we’re doing when. Read more

0

The Thing on the Doorstepfeatured

Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory. I love wine and candles and the moon; I hate, primarily, spiders. Follow me on Twitter, if you like. I’ll be doing as much work as possible around Alexis’s writing and design, so he can focus on colouring the edges Read more

3

GDC 2018: It Couldn’t Happen Herefeatured

I’m doing another GDC talk, this time on the Indie track: It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year. My co-founder and I will both Read more

Loading...