Archive - August - 2016

The other post about No Man’s Skyfeatured

I wrote this fairly sympathetic piece about No Man’s Sky. It got a lot of comments, many of them from angry people who wanted me to agree that SEAN MURRAY LIED, and now #gamergate has found me on Twitter. I don’t want to get into any kind of Twitter argument. I do want to say some Read more

0

Cultist Simulator: Zero Dot One Dot Twofeatured

I’ve patched Cultist Simulator! These are the headlines: * Once you’ve started recruiting followers, they can lose interest if you’re too sane. Conversely, if you’re too obviously deranged, your group will attract the attention of an Inspector. * Inspectors occasionally arrest people until dealt with. Right now you can just send followers to Sort Them Out; I’d Read more

2

What I’ve been up to, Friday 12th August: STARSHIPSfeatured

Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web. But people are enjoying it! You can play it through to the point where you engage in your own inevitable destruction, here: I Read more

3

Cultist Simulator: recipes and bumping brainsfeatured

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea. That’s something I’ve forced myself to learn: open production in a nutshell. But it can be difficult to remember. My strong inclination is to bunker up. I’m an introvert who ran a company Read more

Loading...