Cultist Simulator: Zero Dot One Dot Two

I’ve patched Cultist Simulator! These are the headlines:

  • * Once you’ve started recruiting followers, they can lose interest if you’re too sane. Conversely, if you’re too obviously deranged, your group will attract the attention of an Inspector.
  • * Inspectors occasionally arrest people until dealt with. Right now you can just send followers to Sort Them Out; I’d like to add options to convert their interest into an obsession and possibly recruit them.
  • * Log now bundles change messages together, indicates action that triggered a message, is otherwise tidied
  • * Added an Assign action to make it easier to determine how to use an Expedition, and deal with Inspectors and other nuisances
  • * Moved log to left, and actions menu into the workspace panel. See how you get on with it.
  • * Dreaming now always affects sanity; studying an item will not consume it, or will disassemble it into equally useful consequences.
  • Full changelog is here; Cultist Simulator is here. oh and here’s the signup link for announcements.

About Alexis Kennedy

One half of Weather Factory. Writer, designer, coder and general man about town. He's the one who comes up with all the big ideas, which Lottie has to Deal With.