What I’ve been up to, Friday 12th August: STARSHIPS

Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web. But people are enjoying it! You can play it through to the point where you engage in your own inevitable destruction, here:

I want to get another small patch up for it in the next week, because after that I’m in Iceland for a week, and after that I have a gig I’m really looking forward to.

When I was deciding whether to leave Failbetter or not, I took a week’s holiday to think about it. Paradox’s Stellaris had just launched, and I put forty hours straight into its maw, one after another.

So I was very chuffed to end up talking to Paradox about doing some guest writing. As you probably know, Paradox are all about the post-launch support on their games, and I can now announce that I’m going to be writing a chunk of mid-game content for Stellaris, starting in September. This is exactly the kind of thing I was hoping to be doing when I started out ronin-ing; thank you to the Stellaris team for making it happen!

Have a magnificent weekend.

READING: Lafferty in Orbit, The Hungry Moon, Truth Lies and Advertising
WATCHING: Stranger Things, Meek’s Cutoff
PLAYING: No Man’s Sky, the Fall, the Flame in the Flood
DRINKING: Brandon’s Winter 2015 reserve: barrel-aged gin with a lot of candied citrus going on, surprisingly like an Old-Fashioned in a bottle.

About Alexis Kennedy

One half of Weather Factory. Writer, designer, coder and general man about town. He's the one who comes up with all the big ideas, which Lottie has to Deal With.

2 comments on “What I’ve been up to, Friday 12th August: STARSHIPS

  1. Pingback: Sunless Sea’s Former Lead Now Writing For Stellaris - Arcade Bulletin

  2. Pingback: Sunless Sea’s Former Lead Now Writing For Stellaris | Rock, Paper, Shotgun

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