Archive - July - 2016
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Cultist Simulator: “There is not only one history”featured

I said last week that I wanted to get a Javascript prototype of Cultist Simulator -my weird-fiction-influenced narrative crafting semi-idlegame experiment -up on the web as soon as poss. I’ve got a hundred and fourteen tasks on my pre-alpha list, and I’ve finished seventy-eight of them. I’d like to reach alpha by Friday, but realistically I Read more

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What I’ve been up to: 8th Julyfeatured

Just before I left Failbetter, our editor, who’d been a long-time freelancer before she joined Failbetter, cautioned me about the freelancer’s disease. “You will,” she said, “end up with more work than you can comfortably handle, because you’ll worry about the future. It’ll happen. Don’t try to stop it, just prepare for it.” I’m trying hard Read more

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Interactive Fiction Foundation Highly Unofficial FAQfeatured

Q. is the Interactive Fiction Technology Foundation a good thing? A. Yes. Q. How good? A. Really pretty good. Better than @rikergoogling or a Boulevardier, not as good as fusion power or Half-Life 3. Q. Why? To quote Emily Short: ‘this may sound rather dull and legal, but it is in fact very important’. In this post I want Read more

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What I’ve been up to: 1st Julyfeatured

I feel like I’ve spent most of this week – like the rest of my Twitter bubble – gawping incredulously at the collapse of the British political landscape into a sort of sinkhole of xenophobic narcissism. If you need a roundup, Michael Gove has one for you below. APART from that: I’ve been in Vancouver, Read more

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