Month: March 2017

‘On the Progress of Progress’: probably my last Eurogamer column

Actually my title was ‘How Things End’, but I prefer their subhead. I’ve written about the way endings in games have changed in response to technology and biz, and where we might go in the future. I’ve really enjoyed the Eurogamer columns! But my brain is full of dragons at the moment (yes, I’m allowed […]

Written by on March 8, 2017

‘Everything is remembered somewhere’: Hugh Kennedy, 1974-1996

This is a post about depression and suicide, not about games. If you work in the games industry, you certainly know, or will know, someone who suffers seriously from stress and depression. That person may be you. Today would be the forty-second birthday of my brother, Hugh, if he hadn’t killed himself when he was […]

Written by on March 7, 2017

Ideas are seeds, not jewels

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing. Failbetter, the company I founded and later tearfully sold, is concluding a very successful Kickstarter for their next project, Sunless Skies, a narrative […]

Written by on March 2, 2017