Brutal, unforgiving, yet ensnared, Cultist Simulator is a delight to play. It will not hold your hand and will not easily forgive mistakes, but, with time, you will learn how to wrestle the game to its knees.
It’s like a book you have to fight in a card game to read.
Sent a minion out to kidnap some rando. Dragged him down to the basement. Sacrificed rando to get the great watchman. Went upstairs and played Cultist Simulator. 10/10 helps me reflect on my poor life choices.
This is a game in which the story is drip-fed to you a sentence at a time and you have to work to get each little scrap. It’s the best microfiction game I have ever had the pleasure of enjoying.
A work of dark glory from Kennedy and Bevan.
Unearth forbidden tales in esoteric scraps, otherworldly ephemera, and loathsome dreamscapes, all the while holding down jobs and evading pesky cops while attempting to shake a continually compounding dread that seeks to claim your mind as its own. So, you know, light gameplay.
An investigator was trying to catch me, so I killed him and then reanimated his corpse and sent it out on treasure hunts.
Simple but gorgeous art style, surprisingly deep gameplay, amazing soundtrack. There’s barely anything not to be liked here and works great on mobile.
The Wood grows around the walls of the Mansus. As any student of Histories knows, the Mansus has no walls.