Game dev ‘n’ chill, people, game dev ‘n’ chill.
Sprint update, right. The big thing right now is STEAM WORKSHOP integration.
The sky is the colour of television, tuned to a dead channel. The Thames lies swollen with silt, shoes and stolen shopping carts. Someone nicked Alexis’s bike and threw it in a lake.
“On summer mornings the hills outside my bedroom window are green with sun and on winter mornings they are white with snow and over all of it is the sound of the laughter of our heirs, and the sound of the wind. The wind rattles the casements and runs into the hills and is gone.”
Alexis has been busy with setting up modding and Steam Workshop.
Our noble HERO truffles up to the gate of a dark castle, met by the hideous GIANT and his evil WITCH FRIEND on a PURPLE MANY-HEADED BEAST BREATHING FIRE FROM BLOODY MOUTHS.
This is a special month for charitable causes. Thanks to Cultist’s free weekend and the release of EXILE we had a bumper June, which means we get to give away an unusually large amount to charity this month.
Marinell – Sir Marinell, to you – is a knight of the sea whose nervous nymph-mother Cymoent misinterpreted a prophesy that he would be mortally wounded by a maiden. She thus teaches him that LOVE is BAD and he is NOT TO PLAY WITH LADIES.
The wind is whistling outside like a vengance of ghosts; the dull horizon meets a duller sky with a cold, grey kiss of Thames; a lone, heroic birb hunkers stoically in the crevasse we call our balcony. Ah, June.
This Sunday marks two years since Cultist’s launch. It’s been a hell of a trip, and we really couldn’t have done it without you: Kickstarter backers, launch-week buyers, community members, merch owners, streamers, fan artists, social media cheerleaders, the lot. Thank you for being a bunch of total mensches.