Category: Production

26th January 2018
8 comments
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January #2: BROWNING

Our final sprint of January! It’s been busy.

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12th January 2018
5 comments
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December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

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20th December 2017
7 comments
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Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

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15th December 2017
3 comments
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December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.

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15th December 2017
1 comment
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The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?

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5th December 2017
3 comments
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The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.

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