Categories - Production
26 posts

January #2: BROWNINGfeatured

Our final sprint of January! It’s been busy. Firstly, we’re getting interest from the press: Cultist Simulator featured in both PCGamesN and GamesMaster as indies to watch out for in 2018, and we’re heading to GDC, EGX Rezzed and Reboot Develop in various capacities. Ahead of these, I’m slowly spicing up our Steam page with Read more

Cultist Simulator: the roadmapfeatured

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride. AK gave an excellent GDC talk about it a few years ago, and I spoke earlier this year at IndieCade Europe about Failbetter’s ongoing open production habit. We’d better reck Read more

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The SCHOLAR’S BUILDfeatured

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop? Exactly. Cultist Simulator’s first public beta – the Scholar’s Build – is all grimoires by candlelight, feverish translation and/or Faustian pacts with your gran. Get it now on itch.io! (And if you like it, wishlist us on Steam!) The Scholar’s Build is Read more

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