Category: Production

21st February 2020
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FEB #2: DUESSA

I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.

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10th February 2020
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State of the Factory: Year 2

Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.

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7th February 2020
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Feb #1: CALIDORE & THE BLATANT BEAST

Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...

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24th January 2020
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Jan #2: BRITOMART

That’s it for this sprint, Beloveds. Happy Year of the Rat!

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17th January 2020
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Game-Making’s Sense of Loss

At this chilly time of the year, when one calendar makes way for another, take solace in this.

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10th January 2020
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Jan #1: ACRASIA

If you don’t know what Enigma is…………………. YOU WILL. 🌓

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13th December 2019
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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15th November 2019
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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.

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1st November 2019
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Oct #2: VAN HELSING

In the meantime, if you haven’t already, check out the whole Secret Histories suite discounted in Steam’s and GOG’s Halloween sales. Have a good weekend, erryone.

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18th October 2019
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Oct #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN.

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1st August 2019
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Cultist Simulator Update: Version 2019.8.a.1

It’s time for some updates to some of the cheeky bug boys that thought they could chill in the game.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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27th July 2018
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Cultist Simulator’s post-launch roadmap

HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along with our roadmap below. Woo-hoo!

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8th April 2018
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March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…

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9th March 2018
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March #1: ELIOT

He comes to visit my office quite a lot and together we shall start a cult called the Winged Worm and make it really hard for you to set that slider in Cultist Simulator‘s options menu. Thank you and goodnight.

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26th February 2018
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THE ADEPT’S BUILD

What’s next? The Explorer’s Build will land at the end of March, the Harbinger’s Build in April, and we’re still on course for a release at end May

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23rd February 2018
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February #2: DERONDA

Ongoing BoH dev. Our February newsletter goes out.

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9th February 2018
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February #1: COLLINS

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY

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