“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Yes! This should really be called ‘NOV #1: WESTENRA’, but this producer is Off The Rails. You can’t stop me. I’m naming this sprint update after the rather curious case of D and The History of Inks, written to a Dr. Serena Blackwood at the Office of the Curia. Click to read photographs of the […]

OCT #2: VAN HELSING

Happy Halloween, Believers! I’ve just finished Roger Zelazny’s A Night In The Lonesome October and highly recommend it if you’re in the market for some spooky All Hallow’s escapism from a world-class author who’s putting his feet up and drinking a big glass of goth. This sprint we released a bunch of new stuff to […]

OCT #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN. Russian will first go live in an opt-in Steam beta […]

Cultist Simulator Update: Version 2019.8.a.1

It’s time for some updates to some of the cheeky bug boys that thought they could chill in the game. • Steam • GOG Fixed Notoriety from decayed, wounded corpses being treated as wounded followers. Fixed Glover & Glover superiors sometimes unexpectedly returning to life after the player’s demotion. Fixed an issue with reloading games […]

Cultist Simulator’s post-launch roadmap

***This roadmap has since been replaced by the more recent, up-to-date 2019 – 2020 ROADMAP here.*** HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along […]

March #3: GWENDOLEN

March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo… The big aim for this sprint was to get us ready for the EXPLORER’S BUILD, releasing on Monday! For which, I […]

March #1: ELIOT

We announced a number of biggies this sprint. We’ve signed with Humble Bundle, who are publishing Cultist Simulator; we released the Adept’s Build, along with several hotfixes; we won our first award! (Cultist Simulator won ‘Best Game Design’ in the Emotional Games Awards 2018, and apparently we get a bust and everything. I have to order […]

THE ADEPT’S BUILD

Ladies and gents, Hinter and Percussigants, Templars Unceasing and Wildwood peers: the Adept’s Build is HERE! This is a big milestone for Cultist Simulator, as it brings us to around the 60% Of The Game Is Basically Done mark (a very good place to be). We gave some details of what’s in the Adept’s Build […]

February #2: DERONDA

Game dev is a motley crew of specialists concentrating on their Particular Thing in the general direction of a final product. Early development often feels disjointed, like you’re piecing together the skeleton of a creature you’ve never seen before. When you get far enough into production, there’s (hopefully!) a coalescent moment where it all suddenly […]