Author: Lottie Bevan

20th March 2020
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Mar #2: FLORIMELL

Here’s some new Exile art to make all that production more palatable. Can you figure the DLC out from these…?

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13th March 2020
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The Company Is Not Your Friend

I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...

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6th March 2020
10 comments
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MAR #1: EDMUND

Keep your eyes peeled for a few other smol announcements in the near future. See you, space cultists.

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21st February 2020
10 comments
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FEB #2: DUESSA

I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.

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7th February 2020
1 comment
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Feb #1: CALIDORE & THE BLATANT BEAST

Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...

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31st January 2020
4 comments
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‘The Sweet Bones’, Brancrug, June 28th, 1929

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons.

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24th January 2020
3 comments
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Jan #2: BRITOMART

That’s it for this sprint, Beloveds. Happy Year of the Rat!

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21st January 2020
6 comments
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POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS

These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.

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17th January 2020
1 comment
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Game-Making’s Sense of Loss

At this chilly time of the year, when one calendar makes way for another, take solace in this.

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10th January 2020
5 comments
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Jan #1: ACRASIA

If you don’t know what Enigma is…………………. YOU WILL. 🌓

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13th December 2019
17 comments
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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6th December 2019
1 comment
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Put On Your Game Face: It’s AAA Time

*Allegedly at time of writing. This post goes live in the week Riot had to pay $10mil for gender discrimination to all female employees from the last five years. LOL indeed.

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22nd November 2019
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Standing on the Shoulders of Genres

Whom that god is, I don’t yet know. But I hope they like card games.

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15th November 2019
6 comments
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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.

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1st November 2019
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Oct #2: VAN HELSING

In the meantime, if you haven’t already, check out the whole Secret Histories suite discounted in Steam’s and GOG’s Halloween sales. Have a good weekend, erryone.

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18th October 2019
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Oct #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN.

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4th October 2019
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Sept #3: THEODORE

In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.

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16th September 2019
2 comments
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Blood Sport: Cancel Culture from the Other Side

We are wasting our energy with cancel culture. It doesn’t solve our problem. It doesn’t make things better. It eats up our time and our empathy and hurts people, lots of people, and pretends it’s doing something good. We need structure and accountability and justice to make this industry a better place for women. Structure, accountability and justice are all things cancel culture’s left behind.

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