31st January 2020|
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‘The Sweet Bones’, Brancrug, June 28th, 1929

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons.

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24th January 2020|
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Jan #2: BRITOMART

That’s it for this sprint, Beloveds. Happy Year of the Rat!

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21st January 2020|
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POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS

These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.

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17th January 2020|
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Game-Making’s Sense of Loss

At this chilly time of the year, when one calendar makes way for another, take solace in this.

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10th January 2020|
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Jan #1: ACRASIA

If you don’t know what Enigma is…………………. YOU WILL. 🌓

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13th December 2019|
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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6th December 2019|
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Put On Your Game Face: It’s AAA Time

*Allegedly at time of writing. This post goes live in the week Riot had to pay $10mil for gender discrimination to all female employees from the last five years. LOL indeed.

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22nd November 2019|
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Standing on the Shoulders of Genres

Whom that god is, I don’t yet know. But I hope they like card games.

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15th November 2019|
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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.

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1st November 2019|
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Oct #2: VAN HELSING

In the meantime, if you haven’t already, check out the whole Secret Histories suite discounted in Steam’s and GOG’s Halloween sales. Have a good weekend, erryone.

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18th October 2019|
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Oct #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN.

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4th October 2019|
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Sept #3: THEODORE

In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.

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16th September 2019|
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What Actually Happened

My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen by the time I left in 2016) but was also generally indie and cash-strapped. We’ve...

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16th September 2019|
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Blood Sport: Cancel Culture from the Other Side

We are wasting our energy with cancel culture. It doesn’t solve our problem. It doesn’t make things better. It eats up our time and our empathy and hurts people, lots of people, and pretends it’s doing something good. We need structure and accountability and justice to make this industry a better place for women. Structure, accountability and justice are all things cancel culture’s left behind.

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3rd September 2019|
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BOOK OF HOURS Update

Hey everyone. AK’s in a bad place right now and taking some time away from work. As such, BOOK OF HOURS is on pause and the Kickstarter won’t go live today.

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27th August 2019|
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BOOK OF HOURS Giveaway: Win Culty Merch!

As luck would have it, I do! This promotion is in no way sponsored, endorsed, administered by and/or associated with Twitter, Facebook or Instagram. We’re just using those platforms to host this giveaway.

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23rd August 2019|
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Aug #2: QUINCEY

Accessibility, config and loc prep. Skeleton Songs ep 8 comes out.

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16th August 2019|
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In which Weather Factory invents the 3rd Dimension

“2D thing in a 3D world” has shown itself to be a repeated theme in all kinds of decisions I’ve had to go through for BOOK OF HOURS. It’s even managed to squeeze its way into discussions around shaders and art direction, but that’s straying into territories I’d rather cover in another post.

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