Category: Cultist Simulator

18th January 2019
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SILENCE PLEASE

(PS! A number of actual librarians, only one of whom got cross, engaged with us on Twitter about this. if you’re a librarian, please feel free to drop us a line at contact@weatherfactory.biz with Interesting Librarian Facts or Things That People Don’t Understand About Libraries That Annoy Us. This is a game set in a fictional alt-universe 1920s library so I can’t promise it will address...

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14th December 2018
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DEC #1: YOG-SOTHOTH

MERRY CHRIMBLETIDE, BELIEVERS! This is your final culty stop before 2019, the year in which the original Blade Runner was set. Where the HECK are my neo-noir Rachael outfits, eh? Or at least the triumphant return of shoulder pads?!

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30th November 2018
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NOV #2: XEXANOTH

I’m off to run this month’s Coven Club, so wish me luck in a room full of nice ladydevs with cake and prosecco. ‘Til next time!

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23rd November 2018
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THE MERCH BLOG: PART THE FIRST

If you’re an indie and have questions about setting up your own store, ping me in the comments here, or on Twitter. And of course, if you ain’t bought it yet…

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16th November 2018
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NOV #1: WHARTON

Happy not really anything month, everyone! We’ve had a v busy sprint (the most important part being I met Stacey Dooley at the BAFTA Breakthrough Brits party, obvs), so let’s get down to it.

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9th November 2018
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Christopher’s Build: The Long March

In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).

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2nd November 2018
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OCT #2: VERNE

We took a much needed few days off in the first week, where we went to Bristol and bumbled around in bright brisk autumn days looking at bridges at eating too much. On our return, I started work on a Church of Merch postmortem, and with the help of our translator Pavel got stuck back into localisation:

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19th October 2018
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OCT #1: UNDINE

Thanks for being such a wonderful, wonderful community, believers. I’m so proud of y’all being so smart and nice and interesting and we both love you v much. ‘Til next time. ♥

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19th October 2018
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TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch

On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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5th October 2018
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September #3: TENNYSON

Next sprint is, obviously, DANCER LAUNCH WOO!

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21st September 2018
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September #2: SHELLEY

I’ll write a postmortem of our merch experience later down the line for other indies interested in starting their own shop, but the TLDR so far has been:

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7th September 2018
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September #1: ROSSETTI

MAYBE A PUBLIC ALPHA OF BOOK OF HOURS?! Also, our August newsletter goes out.

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24th August 2018
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August #2: QUO VADIS

Oh yeah, and I guess this happened:

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16th August 2018
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QUIZ: which cult are you?

We’ve taken steps to address this. Click on the image below for a much biiiiiiiiiigger version, and scientifically work out the cult that most suits you.

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13th August 2018
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Cultist Simulator giveaway for Lovecraftday!

Gosh darnit, you know, I do. We’re sharing our giveaway on our official Twitter, Facebook and Instagram pages, but this promotion is in no way sponsored, endorsed, administered by and/or associated with any of those companies. Phew!

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10th August 2018
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August #1: Porphyria

Aaaaanyway, next sprint we may have some more Cultist-specific updates for you. But I already have two draft posts lined up for posting next week, so… stay tuned. 😀

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27th July 2018
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Cultist Simulator’s post-launch roadmap

HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along with our roadmap below. Woo-hoo!

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