Category: Cultist Simulator

17th May 2018
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THE CROWNED GROWTH, HOW IT BECAME

if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something

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7th May 2018
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THE HARBINGER’S BUILD

Today we release our final major build prior to launch: the HARBINGER’S BUILD. This doesn’t contain entirely new content, but steady improvements to the content we already have. Scroll down for full patch notes!

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4th May 2018
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April #2: IRENE

Hope to see you on Tuesday for our AMA! I will now get back to my 300 new overnight emails from streamers. Goodbye. ;—;

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24th April 2018
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The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.

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20th April 2018
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April #1: HOPKINS

Anyway, next sprint should be slightly less bonkers, so we hope to actually get some work done. Well, some more work than multiple daily patches and new art and important marketing events and oh you know. This and that.

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17th April 2018
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Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.

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16th April 2018
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Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.

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12th April 2018
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Penetrate the House

You may have seen some of the coverage this got earlier on in the week, if you are nerds like us and read games press. Otherwise, let us REVEAL to you our launch trailer for Cultist Simulator: PENETRATE THE HOUSE.

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9th April 2018
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THE EXPLORER’S BUILD

Dare you approach the very many Younger Sisters? Or brave the Soucouyants, and their oddly unbalanced gropings in the dark? The lure of the Mountains is strong; the sweet scent of the Cave of Candles finds you on the breeze; the great Eye of Ikirmawi stares unblinkingly into your dreams at night. Try – if you can – not to die on your trip.

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8th April 2018
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March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…

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6th April 2018
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THREE SECRET HISTORIES

A compendium of the notes, extracts and books Alexis wrote as part of our Kickstarter campaign, all the way back in September ’17. Now with added visuals! Transcripts linked in the title, and if you would like to read Travellers to Italy in its full 19th-century glory, click on the image for a bigger one.

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4th April 2018
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Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]

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26th March 2018
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Groovy Droogs Consortium, a.k.a. March #2 FORSTER

Anyway, next up is the Explorer’s Build, due out on Monday 9th April. That’ll contain a host of new locations to explore, hazards to overcome (or, you know, be horribly defeated by), an avalanche of new tomes and manuscripts, and perhaps – just perhaps – a well-oiled door to the House itself… Stay tuned!

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16th March 2018
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Weather Factory at GDC; and ACTUAL TANTRIC PHRASE OR OCCULT INVENTION

Lottie and I are off to GDC next week! This will render us quieter on social media than usual.

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14th March 2018
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The Emergence of Iris

Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.

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9th March 2018
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March #1: ELIOT

He comes to visit my office quite a lot and together we shall start a cult called the Winged Worm and make it really hard for you to set that slider in Cultist Simulator‘s options menu. Thank you and goodnight.

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8th March 2018
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The Explorer’s Build: Expeditions Preview

….or, if you don’t have access to development builds from the Kickstarter or the early-purchase Perpetual Edition, wishlist here

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2nd March 2018
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THE MOTHER OF ANTS

“Can you pop the ants back in – or, possibly, add subtle insectoid elements to her? She already now looks slightly ant-like, with the multiple angular arms – I don’t know if this is deliberate or serendipitous.”

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