1st February 2018|
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“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”

“It gives me great pleasure, a good name. I always in writing start with a name.

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29th January 2018|
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NEVILLE’S BUILD

Anyone who’s bought the game via itch.io (including Kickstarter backers) will all be able to redeem a Steam key via the ‘Download’ page. You should see something like…

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26th January 2018|
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January #2: BROWNING

Our final sprint of January! It’s been busy.

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24th January 2018|
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An Unacknowledged Debt: Le Guin

I read A Wizard of Earthsea when I was seven, and then I re-read it when I was, I don’t know, eleven? and I still remember how I could not get through one page without it feeling familiar, because every page has something that leaves a mark.

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21st January 2018|
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“A lady, whose name is Afterwards”: Perpetual Edition and beyond

Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.

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12th January 2018|
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December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

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9th January 2018|
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“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni

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4th January 2018|
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A Foul and Pestilent Congregation of Vapours

I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.

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20th December 2017|
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Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

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15th December 2017|
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3 comments
December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.

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15th December 2017|
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The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?

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5th December 2017|
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The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.

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4th December 2017|
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The Thing on the Doorstep

Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory.

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1st December 2017|
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GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track:

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30th November 2017|
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Cultist Simulator: Patrons

As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:

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21st November 2017|
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2 comments
This, the Season: Cultist Simulator Beta Build Soon

I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.

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17th November 2017|
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Then and Now

I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:

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14th November 2017|
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Philosophy: Not Even Once

Someone asked about the Cultist Simulator combat system.

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