Christopher’s Build: The Long March
In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).
OCT #2: VERNE
We took a much needed few days off in the first week, where we went to Bristol and bumbled around in bright brisk autumn days looking at bridges at eating too much. On our return, I started work on a Church of Merch postmortem, and with the help of our translator Pavel got stuck back into localisation:
OCT #1: UNDINE
Thanks for being such a wonderful, wonderful community, believers. I’m so proud of y’all being so smart and nice and interesting and we both love you v much. ‘Til next time. ♥
TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch
On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.
Cultist Simulator: Five Tricky Design and Production Decisions
On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.
September #2: SHELLEY
I’ll write a postmortem of our merch experience later down the line for other indies interested in starting their own shop, but the TLDR so far has been:
September #1: ROSSETTI
MAYBE A PUBLIC ALPHA OF BOOK OF HOURS?! Also, our August newsletter goes out.
QUIZ: which cult are you?
We’ve taken steps to address this. Click on the image below for a much biiiiiiiiiigger version, and scientifically work out the cult that most suits you.
Cultist Simulator giveaway for Lovecraftday!
Gosh darnit, you know, I do. We’re sharing our giveaway on our official Twitter, Facebook and Instagram pages, but this promotion is in no way sponsored, endorsed, administered by and/or associated with any of those companies. Phew!
August #1: Porphyria
Aaaaanyway, next sprint we may have some more Cultist-specific updates for you. But I already have two draft posts lined up for posting next week, so… stay tuned. 😀
Cultist Simulator’s post-launch roadmap
HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along with our roadmap below. Woo-hoo!
“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE
I can’t talk about that yet, and perhaps not ever.
CULTIST SIMULATOR: 2018 update roadmap
We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.
Cultist Simulator: the retrospective
Oh, and if you haven’t already… getchyo hands on the game below! 😀