28th June 2016|
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Haunted craters, mobile development, ginger + lime

I’m at Pocket Gamer Connect Vancouver, and out of long Failbetter habit I was dutifully going to write up a blog post about it;

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28th June 2016|
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Ten Lessons from running Failbetter

” For an indie dev, your community is essential. They’re your evangelists, your early warning system, your Baker Street Irregulars, your Praetorian Guard…. but you have to look beyond them, too.”

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25th June 2016|
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What I’m up to: 25th June

This is the first time I’ve been out of full time employment in seven years. I meant to relax and do nothing.

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22nd June 2016|
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“The Healing Question”

Earlier this week, [a carefully unspecified number of] players completed the Seeking Mr Eaten’s Name quest line, an epic and long-awaited storyline in Fallen London which ends with the player character’s deliberate self-destruction.

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20th June 2016|
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Coding again: old dog, old tricks

My worst-kept secret is that my favourite MLP:FIM character is Pinkie Pie.

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18th June 2016|
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‘Embed the ending in the middle, or crush it up and stir it into the rest of the game.’

My Eurogamer column this month is about endings: specifically, but not exclusively, the problems on endings in Fallen London.

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17th June 2016|
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Why the hell I would ever leave Failbetter

If you’ve heard of me, you probably know me as ‘the guy who runs Failbetter’.

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