1st December 2017|
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GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track:

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30th November 2017|
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Cultist Simulator: Patrons

As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:

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21st November 2017|
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This, the Season: Cultist Simulator Beta Build Soon

I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.

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17th November 2017|
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Then and Now

I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:

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14th November 2017|
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Philosophy: Not Even Once

Someone asked about the Cultist Simulator combat system.

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6th November 2017|
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Apep and Ra: Seven Intensely Practical Tips About Organising Setting Documentation for Narrative Games

This is particularly true of version control systems, which can be very hostile to non-developers, once you get past basic update/commit scenarios.

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2nd November 2017|
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Cultist Simulator: the Renewal of Skin

Windows are much smarter about where they open. Here the window knows not to open off-screen. There should be much less fiddly-jiggly damnit-I-can’t-read-the-slot. Especially cos, yes, the zoom now finally works.

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18th October 2017|
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The Hands of Time

[UPDATE: when I heard the feedback from players, I decided definitely *not* to go with the harsher pause strategy below. I’m leaving this post live for historical interest!]

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10th October 2017|
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Matthias and the Amethyst Imago

I had a nasty moment this morning where a key on my keyboard got gunged up and for a moment the entire ULTIST SIMULATOR project was in jeopardy. All good now.

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3rd October 2017|
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One True Seven Blind

“What are prophecies? Don’t we hear them every day of the week? And if one comes true there may be seven blind and come to nothing.” – Isabella Augusta Persse

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2nd October 2017|
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Cultist Simulator Perpetual Edition Pre-Order

If you missed the Kickstarter for Cultist Simulator (>270% funded!) then you should know that I’ve just opened pre-orders for the Perpetual Edition:

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1st October 2017|
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October Dawn

That’s it! the Cultist Simulator Kickstarter is complete with eighty-two thousand and thirty three pounds at the top of the page, and four thousand seven hundred and eighty eight backers. I thought this would do okay, but it’s done a hell of a lot better than okay.

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28th September 2017|
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Ask Me Everything

Please drop by on Friday 29th Sept 2017 at 7pm UK time, 2pm Eastern time, midnight Vostok Station Antarctic Time. Here I am.

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18th September 2017|
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The Accumulation of Oracles

“I will answer one question about the lore of any game I’ve worked on, including this one, as long as it’s not NDA-protected. The question must be asked on or before March 21st, 2021.”

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15th September 2017|
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“Fucine was spoken in the dry country. It is the language of witches. It shares words with High Aeolic.”

Addendum excised from Sir William Colt Hoare’s Hints to Travellers in Italy, 1815.

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12th September 2017|
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Blood, Roads, Memory

A backer messaged me with a bunch of good questions, so I thought I’d share the answers more widely.

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11th September 2017|
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Dankmeme Swamp and its Discontents

I remember that back in my time at Failbetter, we got an alarming email once from a lawyer called Oliver Dashwood-Quick.

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7th September 2017|
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4 comments
“Theresa Galmier wrote to a dear friend describing, elliptically, her experiences in the port of Noon.”

“Theresa Galmier wrote to a dear friend describing, elliptically, her experiences in the port of Noon.”

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