THE MERCH BLOG: PART THE FIRST
If you’re an indie and have questions about setting up your own store, ping me in the comments here, or on Twitter. And of course, if you ain’t bought it yet…
Christopher’s Build: The Long March
In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).
OCT #1: UNDINE
Thanks for being such a wonderful, wonderful community, believers. I’m so proud of y’all being so smart and nice and interesting and we both love you v much. ‘Til next time. ♥
TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch
On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.
Cultist Simulator: Five Tricky Design and Production Decisions
On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.
Cultist Simulator: the retrospective
Oh, and if you haven’t already… getchyo hands on the game below! 😀
AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR
Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.
The Emergence of Iris
Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.
AN ANNOUNCE! Cultist Simulator x Humble Bundle
In case you haven’t heard: we’ve signed a publishing deal with Humble Bundle, who are best know for being indie, ethical and delightful! This is our aspiration, too.
Cultist Simulator Pre-Sales: Why, What, and How Much
Lottie and I are both open production enthusiasts
“A lady, whose name is Afterwards”: Perpetual Edition and beyond
Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.