Category: Business

21st December 2018
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The Long Midwinter

Feedback is super welcome – more than that, it’s the whole point. I wrote a thread of protips on how to get devs to listen to feedback here, but honestly even if you just @ me on Twitter it’ll be useful. The balance needs a lot of tweaking, and there’s no Dream attacks to speak of, but you’ll probably find smart things to say that I...

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23rd November 2018
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THE MERCH BLOG: PART THE FIRST

If you’re an indie and have questions about setting up your own store, ping me in the comments here, or on Twitter. And of course, if you ain’t bought it yet…

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9th November 2018
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Christopher’s Build: The Long March

In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).

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19th October 2018
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OCT #1: UNDINE

Thanks for being such a wonderful, wonderful community, believers. I’m so proud of y’all being so smart and nice and interesting and we both love you v much. ‘Til next time. ♥

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19th October 2018
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TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch

On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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3rd September 2018
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How To Benefit From Community Feedback Without Losing Your Fucking Mind

‘I know you’ve already touched on this in a talk but practical strategies for sifting out important feedback would be much appreciated. Maybe a future blog post?’

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19th July 2018
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Centuries Ago The Dark Lord: when and how to dump

‘Lore dumps.’ It’s not an attractive phrase.

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18th June 2018
9 comments
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Cultist Simulator: the retrospective

Oh, and if you haven’t already… getchyo hands on the game below! 😀

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6th June 2018
11 comments
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AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR

Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.

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4th June 2018
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CULTIST SIMULATOR LAUNCHED.

Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch.

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5th April 2018
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THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM

oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us.

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14th March 2018
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The Emergence of Iris

Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.

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1st March 2018
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AN ANNOUNCE! Cultist Simulator x Humble Bundle

In case you haven’t heard: we’ve signed a publishing deal with Humble Bundle, who are best know for being indie, ethical and delightful! This is our aspiration, too.

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20th February 2018
10 comments
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Cultist Simulator Pre-Sales: Why, What, and How Much

Lottie and I are both open production enthusiasts

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21st January 2018
1 comment
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“A lady, whose name is Afterwards”: Perpetual Edition and beyond

Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.

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1st December 2017
3 comments
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GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track:

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6th November 2017
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Apep and Ra: Seven Intensely Practical Tips About Organising Setting Documentation for Narrative Games

This is particularly true of version control systems, which can be very hostile to non-developers, once you get past basic update/commit scenarios.

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