5th April 2019|
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MAR #3: GLYDE

Anyway, life should return to normal development next sprint, so watch out for in-progress assets, some news on our future projects PERHAPS, and a host of other gothic things. We are er on a BFI panel and going to Latvia for a conference but APART from that of course, we’re 100% back on devving…

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5th April 2019|
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The Busiest Week of Our God Damned Lives

We haven’t posted for a bit, and I don’t think Lottie is going to manage a sprint update this week unless she works over the weekend which she definitely ain’t doing, so I wanted to talk about what’s been happening. It’s a lot.

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29th March 2019|
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Splash Damage – Women in Games Event

Thank you again Splash Damage for hosting this and for the million bottles of prosecco. BIG SHOUT OUT TO THE PROSECCO!

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15th March 2019|
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Marketing Hot take: The value of community.

The merits of community to the success of any art project – especially in the indie space – are obvious. This post is meant for anyone that would like some general insight into what I believe are the intentions needed when creating a community for your game. I apologise in advance for how many times I say “community”. I’d replace that with “cults” but we don’t...

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11th March 2019|
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MAR #1: EDWIN DROOD

Next sprint’s a bit of a squib for Alexis and myself, who are off to GDC for a week of dev talks, dev meets and definitely no alcohol whatsoever. Claire will be holding down the fort in our absence so ALL OF YOU BEHAVE YOURSELVES. ‘Til next time!

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4th March 2019|
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The Interactivity of Reading

The primary form of interactivity while reading is in the mind digesting the text of a book. Actually taking the words on the page and converting them into a full cohesive story in the reader’s mind is an interactive activity. It requires effort from the player and is even a developable skill.

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1st March 2019|
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MORE.

If you’ve been talking to the @factoryweather account recently, you’ve actually been talking to Claire. Please join me in wishing her a resounding welcome.

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1st March 2019|
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NOW HIRING: UI-Focused Unity Developer [Applications now closed]

Weather Factory is an indie studio founded in 2017 by Lottie Bevan and Alexis Kennedy (creator of Fallen London and Sunless Sea) to make experimental narrative games, and joined recently by Claire Sharkey of Sharkbit. Our first project, Cultist Simulator, exceeded all our expectations, and we’re growing the studio.

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23rd February 2019|
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ONE WEIRD TRICK TO GET STARTED IN GAMES WRITING NO SERIOUSLY

Here’s the good news. This blog post really does contain one weird trick. The bad news: it isn’t a reliable list of steps you can follow, or a career track with an exam you can do, or the email address of someone who wants to hire you. Those things don’t exist. Games writing is a very competitive career. More on what that phrase, ‘competitive career’, actually...

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22nd February 2019|
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FEB #2: DORIAN

These’ll come out at the same time at the end of May, as part of our ‘Cultist Simulator Is One Year Old OMG UWU’ celebrations. Perpetual Edition owners will, of course, get both DLCs for free, and we’ll post more details about the Legacies as we get through ’em.

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20th February 2019|
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Enigma: what it is, what it isn’t

This is an unusually straightforward post on a subject I am usually very coy about. Please feel free to link to it if you ever think anyone will find it useful.

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15th February 2019|
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Irish Introductions: The Sassy Legend of St. Brigid’s Cloak

Oh hi there folks, I’m interrupting your usual blog broadcast from Lottie and Alexis to introduce myself. I’m Claire and I support the Marketing and PR for Weather Factory and have been slowly using techniques I learned off the telly, to convince Sulo and Chi to run away with me.

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12th February 2019|
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STATE OF THE FACTORY: YEAR 1

Here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next.

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8th February 2019|
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FEB #1: CARMILLA

I will leave you with the only assets I can reasonably share without revealing TOO MUCH:

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25th January 2019|
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JAN #2: BELLE DAME

In the meantime, we’ve a jazzy 25% sale off on Cultist across Steam, Humble and GOG, and those new Apostle Legacies are waiting for ya whenever you feel a surge of masochism coming on. As ever, sales tend to punch our reviews in the face, so if you have an inkling of joy in your heart for the Wood, the House and the Dawn…

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18th January 2019|
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SILENCE PLEASE

(PS! A number of actual librarians, only one of whom got cross, engaged with us on Twitter about this. if you’re a librarian, please feel free to drop us a line at contact@weatherfactory.biz with Interesting Librarian Facts or Things That People Don’t Understand About Libraries That Annoy Us. This is a game set in a fictional alt-universe 1920s library so I can’t promise it will address...

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11th January 2019|
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JANUARY #1: ANCIENT MARINER

That’s right, people, WE’RE BACK ON THE ‘A’s! Happy 2019 and may the great glow of the Glory pierce your dreams this year.

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21st December 2018|
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The Long Midwinter

Feedback is super welcome – more than that, it’s the whole point. I wrote a thread of protips on how to get devs to listen to feedback here, but honestly even if you just @ me on Twitter it’ll be useful. The balance needs a lot of tweaking, and there’s no Dream attacks to speak of, but you’ll probably find smart things to say that I...

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