STATE OF THE FACTORY: YEAR 2

STATE OF THE FACTORY: YEAR 2

Once again, here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. Welcome to this year’s Giant Summary Post! This is almost twice the length of the post-2018 State of the Factory, because a lot happened. Come for the kitten pictures, stay for the data. As […]

What Actually Happened

[Since I wrote this, there’ve been what you might call ‘revelations’. Read about that here.] The story so far: My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little […]

BOOK OF HOURS: Where Knowledge Goes

In true Weather Factory fashion, we announced our next game before we were even certain we were making it. We’re still not certain we’re making it. The Kickstarter we’re running for BOOK OF HOURS on the 3rd September? if that fails, then we’ll rethink and do something else, because it’ll show that there isn’t actually […]

NERDPOST: Content Frameworks in Cultist Simulator and Book of Hours

This is probably interesting to about 2% of the already select audience of this blog. Sorry, everyone else! But for those who are interested, this is from a Slack discussion about how the content framework in Book of Hours (which we’re calling ‘Vak’) looks like it’ll differently from the content framework in Cultist Simulator (retrospectively […]

MORE.

If you read our State of the Factory post, you’ll know that we’ve had a good year, and that we’ve decided to grow a little. As of this week, Weather Factory is officially no longer exactly just ‘Lottie and Alexis in a flat’: The brilliant, indefatigable and possibly notorious Claire Sharkey has already been handling […]

STATE OF THE FACTORY: YEAR 1

STATE OF THE FACTORY: YEAR 1

Here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. I’d like to do one of these every January (this January, we had a major cat health emergency AND a major Cultist update, so it slipped). I know indie game studios can look very different from […]