Author: Alexis Kennedy
NERDPOST: Content Frameworks in Cultist Simulator and Book of Hours
This is probably interesting to about 2% of the already select audience of this blog. Sorry, everyone else! But for those who are interested, this is from a Slack discussion about how the content framework in Book of Hours (which we’re calling ‘Vak’) looks like it’ll differently from the content framework in Cultist Simulator (retrospectively called ‘Fucine).
The Busiest Week of Our God Damned Lives
We haven’t posted for a bit, and I don’t think Lottie is going to manage a sprint update this week unless she works over the weekend which she definitely ain’t doing, so I wanted to talk about what’s been happening. It’s a lot.
If you’ve been talking to the @factoryweather account recently, you’ve actually been talking to Claire. Please join me in wishing her a resounding welcome.
NOW HIRING: UI-Focused Unity Developer [Applications now closed]
Weather Factory is an indie studio founded in 2017 by Lottie Bevan and Alexis Kennedy (creator of Fallen London and Sunless Sea) to make experimental narrative games, and joined recently by Claire Sharkey of Sharkbit. Our first project, Cultist Simulator, exceeded all our expectations, and we’re growing the studio.
ONE WEIRD TRICK TO GET STARTED IN GAMES WRITING NO SERIOUSLY
Here’s the good news. This blog post really does contain one weird trick. The bad news: it isn’t a reliable list of steps you can follow, or a career track with an exam you can do, or the email address of someone who wants to hire you. Those things don’t exist. Games writing is a very competitive career. More on what that phrase, ‘competitive career’, actually...
STATE OF THE FACTORY: YEAR 1
Here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next.
(PS! A number of actual librarians, only one of whom got cross, engaged with us on Twitter about this. if you’re a librarian, please feel free to drop us a line at email@example.com with Interesting Librarian Facts or Things That People Don’t Understand About Libraries That Annoy Us. This is a game set in a fictional alt-universe 1920s library so I can’t promise it will address...
The Long Midwinter
Feedback is super welcome – more than that, it’s the whole point. I wrote a thread of protips on how to get devs to listen to feedback here, but honestly even if you just @ me on Twitter it’ll be useful. The balance needs a lot of tweaking, and there’s no Dream attacks to speak of, but you’ll probably find smart things to say that I...
TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch
On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.
How To Benefit From Community Feedback Without Losing Your Fucking Mind
‘I know you’ve already touched on this in a talk but practical strategies for sifting out important feedback would be much appreciated. Maybe a future blog post?’
“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE
I can’t talk about that yet, and perhaps not ever.
CULTIST SIMULATOR: 2018 update roadmap
We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.
CULTIST SIMULATOR LAUNCHED.
Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch.