Author: Alexis Kennedy
ONE WEIRD TRICK TO GET STARTED IN GAMES WRITING NO SERIOUSLY
Here’s the good news. This blog post really does contain one weird trick. The bad news: it isn’t a reliable list of steps you can follow, or a career track with an exam you can do, or the email address of someone who wants to hire you. Those things don’t exist. Games writing is a very competitive career. More on what that phrase, ‘competitive career’, actually...
Enigma: what it is, what it isn’t
This is an unusually straightforward post on a subject I am usually very coy about. Please feel free to link to it if you ever think anyone will find it useful.
SILENCE PLEASE
(PS! A number of actual librarians, only one of whom got cross, engaged with us on Twitter about this. if you’re a librarian, please feel free to drop us a line at contact@weatherfactory.biz with Interesting Librarian Facts or Things That People Don’t Understand About Libraries That Annoy Us. This is a game set in a fictional alt-universe 1920s library so I can’t promise it will address...
The Long Midwinter
Feedback is super welcome – more than that, it’s the whole point. I wrote a thread of protips on how to get devs to listen to feedback here, but honestly even if you just @ me on Twitter it’ll be useful. The balance needs a lot of tweaking, and there’s no Dream attacks to speak of, but you’ll probably find smart things to say that I...
Christopher’s Build: The Long March
In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).
TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch
On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.
Cultist Simulator: Five Tricky Design and Production Decisions
On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.
“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE
I can’t talk about that yet, and perhaps not ever.
CULTIST SIMULATOR: 2018 update roadmap
We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.
AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR
Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.
The Gate of Horn beta branch
Q. But all the public releases will make it to itch, GOG and Humble too, right?
THE CROWNED GROWTH, HOW IT BECAME
if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something
The Labyrinth Under the Skin
We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.
Update-aganza update
I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.