Centuries Ago The Dark Lord: when and how to dump

Centuries Ago The Dark Lord: when and how to dump

‘Lore dumps.’ It’s not an attractive phrase. Bit of housekeeping first. I want to remember that most games are not written under perfect circumstances where writers see all their work go into the game in a perfectly executed way. Maybe someone wrote a series of dialogues with a companion NPC where the protag carefully teases […]

“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

Q. In the roadmap, there was no mention of quality of life updates. Are those still planned? They are – the roadmap is just content updates. We’ve got a freelancer in a few days a month to work on some QoL stuff (and localisation support) while I keep working on content. You can expect to […]

CULTIST SIMULATOR: 2018 update roadmap

Hello all We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator. Here are the three updates you can expect to see next. You’ll notice it says ‘probably roughly’. What’s this? Weather Factory not committing to deadlines? Why not? Well, firstly, I […]

CULTIST SIMULATOR LAUNCHED.

Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch. We got a Eurogamer and an RPS Recommended badge, and currently 75% of the Steam reviews think the game is AMAZING and the other 25% think it’s AN INCOMPREHENSIBLE NONSENSE. I just […]

The Gate of Horn beta branch

Hello all. We’ve been updating the game at a furious pace, but from here on in, the pace of updates on the main Steam branch will slow right down. From 31st May, Cultist Simulator will be in full release, and we will want to keep the build stable. BUT! if you like life in the […]

THE CROWNED GROWTH, HOW IT BECAME

In the run-up to the Cultist Simulator launch on 31st May, we’re posting all of Sarah Gordon’s lovely Hours Tarot, including several that haven’t been seen before, on the Weather Factory Twitter account. Here’s some behind-the-scenes on how we got to the Crowned Growth, one of the two horriblest ones to date. Sarah: This one […]

The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said. Yes, I said, you’re right, and I want to reduce the amount […]

Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below. Lottie and I are both at – in  fact, both speaking at – Develop Reboot on Wednesday 18th and Thursday 19th. I’m doing my Thriving Indie Studios talk, she’s on a production panel. So […]