Christopher’s Build: The Long March

In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January). Christopher’s Build – named for the urbane, devious, melancholy occultist Christopher Illopoly – is about two things: (i) Thing the First – making the game a bit shorter(ii) […]

“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

Q. In the roadmap, there was no mention of quality of life updates. Are those still planned? They are – the roadmap is just content updates. We’ve got a freelancer in a few days a month to work on some QoL stuff (and localisation support) while I keep working on content. You can expect to […]

AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR

Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective. Surviving the Launch AAAAAAAAAAAAAHHHHHHHHHHHHHH — endless screaming ⚧ (@infinite_scream) June 6, 2018 CS has done well. More on that in a moment. I’m very happy it has. But this means we’ve been much, much busier in the last week than […]

CULTIST SIMULATOR LAUNCHED.

Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch. We got a Eurogamer and an RPS Recommended badge, and currently 75% of the Steam reviews think the game is AMAZING and the other 25% think it’s AN INCOMPREHENSIBLE NONSENSE. I just […]