Author: Alexis Kennedy

23rd May 2018
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The Gate of Horn beta branch

Q. But all the public releases will make it to itch, GOG and Humble too, right?

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17th May 2018
4 comments
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THE CROWNED GROWTH, HOW IT BECAME

if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something

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24th April 2018
1 comment
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The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.

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17th April 2018
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Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.

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16th April 2018
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Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.

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5th April 2018
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THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM

oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us.

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4th April 2018
3 comments
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Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]

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16th March 2018
2 comments
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Weather Factory at GDC; and ACTUAL TANTRIC PHRASE OR OCCULT INVENTION

Lottie and I are off to GDC next week! This will render us quieter on social media than usual.

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14th March 2018
2 comments
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The Emergence of Iris

Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.

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8th March 2018
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The Explorer’s Build: Expeditions Preview

….or, if you don’t have access to development builds from the Kickstarter or the early-purchase Perpetual Edition, wishlist here

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2nd March 2018
1 comment
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THE MOTHER OF ANTS

“Can you pop the ants back in – or, possibly, add subtle insectoid elements to her? She already now looks slightly ant-like, with the multiple angular arms – I don’t know if this is deliberate or serendipitous.”

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27th February 2018
3 comments
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The Adept’s Build: Hot Fixings

We’ve put three hotfixes live in the Adept’s Build since yesterday!

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20th February 2018
10 comments
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Cultist Simulator Pre-Sales: Why, What, and How Much

Lottie and I are both open production enthusiasts

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1st February 2018
7 comments
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“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”

“It gives me great pleasure, a good name. I always in writing start with a name.

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24th January 2018
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An Unacknowledged Debt: Le Guin

I read A Wizard of Earthsea when I was seven, and then I re-read it when I was, I don’t know, eleven? and I still remember how I could not get through one page without it feeling familiar, because every page has something that leaves a mark.

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9th January 2018
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“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni

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4th January 2018
1 comment
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A Foul and Pestilent Congregation of Vapours

I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.

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1st December 2017
3 comments
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GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track:

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