Author: Alexis Kennedy
THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM
oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us.
The Adept’s Build: Hot Fixings
We’ve put three hotfixes live in the Adept’s Build since yesterday!
An Unacknowledged Debt: Le Guin
I read A Wizard of Earthsea when I was seven, and then I re-read it when I was, I don’t know, eleven? and I still remember how I could not get through one page without it feeling familiar, because every page has something that leaves a mark.
“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”
I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni
A Foul and Pestilent Congregation of Vapours
I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.
GDC 2018: It Couldn’t Happen Here
I’m doing another GDC talk, this time on the Indie track:
Cultist Simulator: Patrons
As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:
This, the Season: Cultist Simulator Beta Build Soon
I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.
Then and Now
I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:
Philosophy: Not Even Once
Someone asked about the Cultist Simulator combat system.
Apep and Ra: Seven Intensely Practical Tips About Organising Setting Documentation for Narrative Games
This is particularly true of version control systems, which can be very hostile to non-developers, once you get past basic update/commit scenarios.