“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”
Sprint update, right. The big thing right now is STEAM WORKSHOP integration.
The Caldecotts now live backwards.
This is the season of the Forge of Days – the hottest August day in the UK for the last decade – so here’s something apposite for you.
I get asked a lot how I got into games. I always feel unhelpful when I tell my story, because it’s such an unconventional and such an unrecommendable one. But it goes like this.
Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations). Mid-1920s European history is fascinating, and butts in unexpected ways against what we know of Europe after WWII.
This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone I’ve left out. So here’s a semi-permanent list that answers the question.
Once again, here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. Welcome to this year’s Giant Summary Post! This is almost twice the length of the post-2018 State of the Factory, because a lot happened. Come for the kitten pictures, stay for the data. As […]
The story so far: My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen […]
In true Weather Factory fashion, we announced our next game before we were even certain we were making it. We’re still not certain we’re making it. The Kickstarter we’re running for BOOK OF HOURS on the 3rd September? if that fails, then we’ll rethink and do something else, because it’ll show that there isn’t actually […]