Author: Alexis Kennedy
/kəˈbal/, Part 3: The Society of Simon
The following is an extract from an article Alexis wrote decades ago, in 1996, for British roleplaying magazine Valkyrie. It’s juvenilia, and some bits make him wince – but it’s an insight into his early style and fiction which later became Fallen London, Sunless Sea and Cultist Simulator. [ Part 1, Part 2 ]
/kəˈbal/, Part 2: The Denied
The Denied are a small cult – perhaps two hundred in all, including children – most of whom live in a sizeable but remote village in Kurdistan.
/kəˈbal/, Part 1: The Caldecotts
The following is an extract from an article Alexis wrote decades ago, in 1996, for British roleplaying magazine Valkyrie. It’s juvenilia, and some bits make him wince – but it’s an insight into his early style and fiction which later became Fallen London, Sunless Sea and Cultist Simulator. [ Part 2, Part 3 ]
How I Got Into Games, Part 1: Echo Bazaar
I get asked a lot how I got into games. I always feel unhelpful when I tell my story, because it’s such an unconventional and such an unrecommendable one.
Wherever You Go
Below is the current list of places featured in EXILE (excluding the Priory of Captains, the Pentapolis and the other final destinations).
State of the Factory: Year 2
Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.
What Actually Happened
My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen by the time I left in 2016) but was also generally indie and cash-strapped. We’ve...
BOOK OF HOURS: Where Knowledge Goes
…and next time, I’ll talk about not just about Knowledge and Skills but also about Thoughts and Beliefs, and how in BOOK OF HOURS you can make and shape them.
NERDPOST: Content Frameworks in Cultist Simulator and Book of Hours
This is probably interesting to about 2% of the already select audience of this blog. Sorry, everyone else! But for those who are interested, this is from a Slack discussion about how the content framework in Book of Hours (which we’re calling ‘Vak’) looks like it’ll differently from the content framework in Cultist Simulator (retrospectively called ‘Fucine).