If you read our State of the Factory post, you’ll know that we’ve had a good year, and that we’ve decided to grow a little. As of this week, Weather Factory is officially no longer exactly just ‘Lottie and Alexis in a flat’: The brilliant, indefatigable and possibly notorious Claire Sharkey has already been handling […]
Author Archives: Alexis Kennedy
NOW HIRING: UI-Focused Unity Developer [Applications now closed]
Weather Factory is an indie studio founded in 2017 by Lottie Bevan and Alexis Kennedy (creator of Fallen London and Sunless Sea) to make experimental narrative games, and joined recently by Claire Sharkey of Sharkbit. Our first project, Cultist Simulator, exceeded all our expectations, and we’re growing the studio. This is an opportunity to work […]
ONE WEIRD TRICK TO GET STARTED IN GAMES WRITING NO SERIOUSLY
Here’s the good news. This blog post really does contain one weird trick. The bad news: it isn’t a reliable list of steps you can follow, or a career track with an exam you can do, or the email address of someone who wants to hire you. Those things don’t exist. Games writing is a […]
Enigma: what it is, what it isn’t
This is an unusually straightforward post on a subject I am usually very coy about. Please feel free to link to it if you ever think anyone will find it useful. There is a sort of nano-ARG – a very small-scale project – which begins with clues inside Cultist Simulator. It serves as a treasure […]
STATE OF THE FACTORY: YEAR 1
Here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. I’d like to do one of these every January (this January, we had a major cat health emergency AND a major Cultist update, so it slipped). I know indie game studios can look very different from […]
SILENCE PLEASE
[UPDATE: more here – http://weatherfactory.biz/that-library-game/] The day before yesterday I was finishing the ultra-hardcore New Game Plus mode for Cultist Simulator, and I thought about how mean it was, and I idly tweeted this: idea: extremely relaxed Cultist Simulator expandalone you’re a librarian books arrive in your occult library and you just examine, catalogue and […]
The Long Midwinter
Earlier today I uploaded a patch – WHAT THE HELL KENNEDY YOU UPLOADED A PATCH ON FRIDAY BEFORE CHRISTMAS WEEK no no don’t worry! this is beta content on the beta branch, and I wanted to bank some feedback over the Christmas break. Back up a bit. In January we’re releasing a major update to […]
Christopher’s Build: The Long March
In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January). Christopher’s Build – named for the urbane, devious, melancholy occultist Christopher Illopoly – is about two things: (i) Thing the First – making the game a bit shorter(ii) […]
TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch
On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt. There were bugs, cos there are always bugs – in particular a couple of ways you could miss one […]
Cultist Simulator: Five Tricky Design and Production Decisions
On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC. It’s a bit of a monster – the update + the DLC altogether increases the amount of content in the game by about a third. We have a release candidate for the update on the gateofhorn beta […]