“What narrative structure do we see in games? Honestly, not as much as you’d expect… Games don’t yet have established formal constructs like chapters or poetic metre.”
“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”
I wonder if I and my heterosexual feminist principles are a blocker for good business decisions.
There’s a definite drive towards narrative excellence in our industry, but it’s the stories that have faith in their players’ intelligence – the stories that want you to connect the dots, rather than rendering gorgeous and definitive dots for you – that really lead the pack.
Nuka-World. It’s a bit like being an ocean tuna transported to a very nice aquarium. It’s chock-full of specially constructed tuna-tainment, but the coral’s all plastic.
The Caldecotts now live backwards.
It is a truth universally acknowledged that a gamer in possession of even a few RPGs, visual novels or Nintendo titles is likely in love with Japan.
“An army, great in space, may offer opposition in a brief span of time. One man, brief in space, must spread his opposition across a period of many years if he is to have a chance of succeeding.”
Much of human psychology is about control.
This is an ode to organic indie streaming strategies. I’m confident Shakespeare will forgive me for the title.